Log in

New users: if "Create an account" does not shows CAPTCHA send a mail to: info@simskunkworks.com we will set an account manually.

Tricks and treats

The virtual Air combat Maneuvering Installation (aka vACMI) is a tool that should help the management of joint simulated military exercises in a FSX®/P3D® multiplayer on-line environment and should enhance the exercise realism. as well1. vACMI manages air-to-air, air-to-ground and ground-to-air
weapons with the aim to enhance the joint exercise realism and to permit a post-exercise evaluation, however the use of vACMI in a single player session also enhances realism.
vACMI has a true server-client architecture, therefore it is made of two sides: a server side with a server and a client side with several clients eventually connected with the server.
: the server side is a stand-alone executable that should be run on any lan/internet connected server machine, it does not require to have the FSX®/P3D® server running on same machine and must be accessible by clients.
The server has 2 operations modes:
TRAINING mode, in training mode air-to-air and ground-to-air weapons are managed but no damage will be suffered by targets
SIMULATION mode, in simulation mode targets will suffer various stages of damage depending on weapon type, launch parameters and randomness.
The server is now publicly available, actually it runs on the SSW Combat Zone:

vACMI CLIENT:The client side is  composed of a client module vACMI.dll and a gauge-like vACMI interface. vACMI.dll is a dynamic linked library written in C/C++ that takes care of the weapon management, aerial and ground targets, including drop/launch results, it also takes care of the traffic around giving some basic air to air radar features..vACMI interface gauge-like keeps the simmer informed about vACMI status and lets him select a ground target, it is written in simprop-compiled XML vACMI client is publicly available and can be downloaded at: http://www.simskunkworks.com
vACMI Web Control This application allows a user to watch the combat zone events/situation using a web browser



Presently it manages following weapons:

  • AIM9 B/L short range air to air missile
  • KORMORAN long range anti ship missile (German MarineFlieger Tornado only)
  • GBU-12 Paveway (Harrier and Tornado only)
  • HARM Defense suppression weapon (Tornado only)
  • MK82,MK83,MK84,M117 General purpose bombs
  • LR-25,LAU-10,LAU-3 rockets pods
  • B61 special weapon training mock-up (FRF-104G Consortium, F-104S)
  • MK-7 special weapon mock-up (F-84F Fighter Bomber)
  • Gun (Harrier, F-84F, F-104G, F-104S, Tornado,G-91)
  • Also some ground to air weapons are implemented:
  • SA-2/3 "Guideline" surface to air missile
  • ZSU 2-4 Anti Aircraft Artillery
  • ASTER 15 surface to air missile