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Tricks and treats


This model has an AVSIM review here


  1. Compatible with both TacPack and vACMI (required to have weapon working)
  2. Air to Air weapons: AIM9-L and gun (vACMI only)
  3. Air To Ground weapons: MK82 SE, MK83, GBU 12 (vACMI only)
  4. Projected Moving Map Display, it uses real maps
  5. Internal model and externl model has been revisited making it much more eye-candy with new texture set.
  6. Sound set completely redone sampled from real.
  7. Several other minor enhancements.
  8. It can be used with vACMI into JoinFS multiplayer net
  9. NOTE: vACMI is required, which is free


Highly detailed external model, fully animated

Highly detailed 3D internal model, fully animated

Equipped with 3D lights system, both internal and external.

High quality external/internal textures, bump, specular mapping and backing.

Italian, Spanish an USA liveries provided

Light weight, frame rate friend model

Cames in two configurations: 'SOLO' and 'UBUNTU' optimized for multiplayer sessions.



SSW Harrier is a not conventional model, it can be considered both a wing-borne and a jet-borne aircraft model since it can take-off and land using wing-lift or using engine nozzle vectored thrust.

To implement such not conventional characteristics was a challenge but we believe to have obtained a  behaviour very close to real as witnessedby real pilots and real former Harrier pilots.

Transition flight from jet-borne to wing borne and viceversa is surprisingly smooth, all typical vertical or short types of takeoff and landings can be performed with a very high degree of realism

SSW Drag coefficient concept implementation:

As known FSX has several limitations, one of these is that is not expected a model can change his shape during the flight (except for flaps surfaces et similar), then there is no possibility to dynamically change the drag coefficent. The static drag coefficient is stored either on .air or aircraft.cfg file thas is read once when the model itself is loaded into memory and cannot be changed easily, or at least in a documented way. SSW has developed a C/C++ .dll module that overrides above limitations, from now on our models will have a single .air and a single aircraft.cfg, changing configuration in flight (ie: dropping weapons, tanks) will affect not only the weight, which is already possible, but also the drag coefficient. Since the module behaviour can be easily customized it is also applicable at any type of model.Another step to achieve the max realism possible.



Flight characteristics have been accurately reproduced, almost all flight conditions: conventional takeoff, climb, cruise, combat, descent and landing are very close to flight tests and performances tables.

The model has, like in the real plane, the SAAHS (Stability Augmentations And Holding System) that greatly enhances manouverability and departure resistance.

Flaps are handled by a computer controlled schedule, no flap lever is provided, like in the real airplane user can choose from 3 flap operation modes: CRUISE, AUTO an STO.

The RR 408 engine combat trust and JPT control have been reproduced.



All aspects of Harrier vectored thrust flight has been reproduced with an high grade of realism:

Water injection control, wet/dry RR 408 engine

Ground effect

Wind effect

LIDS (Lift Improuvment Device System)

Sideslip acceleration with RPS (Rudder pedal shaker) a system to warn the pilot of a sideslip condition

Computed and displayed hover weight based on air temp, altitude and gross weight, therefore computed fuel quantity permissible on board

Computed and dispaleyd STO parameters, nozzle STO stop angle, STO nozzle rotation speed, ground roll, etc.

To enhance the real feeling some random perturbations are injected on the three axes during the hover.

All of above systems assure an high degrre of realism and a great smoothness in the transiction from jet-borne to wing-borne flight and vice versa.



In developing avionics we have choosen an incremental approach, systems have been reproduced to the maximum extent possible, what is provided works as the real thing.


CPU: Intel / AMD multi core 4-8 o RAM: 4 Gbytes, suggested 8GB
GPU: Nvidia with at least 2 GByte of RAM, DX10/11 compatible. other GPU as AMD Radheon are known to work correctly but are not supported by SSW.
OS Windows 7 and later, suggested WIN10 version 17003 build 15063.540) or later
Models for FSX require FSX ACC PACK
Models for P3D v3 require P3D v. 3.3.2 and newer
Models for P3D v4 require P3D v. 4.0.0 and newer
All models require at least vACMI installed (vACMI is freely downloadable from SSW site)
We can not guarantee that our models works perfectly on Mac models when run in Windos dual boot even if we have positive experiences on this, in any case will we make our best to support Mac users