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Tricks and treats

The package contains F/RF-104 G MAP and Consortium models in Belgian, Danish, Dutch, German, Hellenic, Italian, Spanish, Turkish versions, all differences in internal configurations and external loadout have been mantained for historical correctness. 

 

All weapon loadout/drop/launch are working both in single and multiplayer provided that vACMI has been installed and activated.
A custom menu for each version (Fighter/Bomber,Interceptor,F/B 'Recce' and RF) gives the possibility to load a complete variery of weapons.

 

MODEL REVIEWS

This model has an AVSIM review here it has been awarded with the AVSIM GOLD STAR

 

 

 

 

 

MODEL

 

High detailed model, fully animated;
High detailed 3D cockpit, fully animated and working;
Frame rate friendly in single and multi palyer, it cames in two versions:
- 'SOLO' for single player use
- 'UBUNTU' optimized for multiplayer (available on SSW support forum)
- Complete 3D-lights systems both internal and external, no flaws on low visibility;


TEXTURES
- Complete multi national liveries set in different tone and aging
- Bump, speculars applied 
- Soon a complete paintkit will be available for painters


SYSTEMS
- Almost all real system have been modelled and are working as the real thing is;
- Flight dynamics modeled 99% close to real airplane, fully tested and validated by qualified real F-104 pilots;
- Fully functional and close to real NASARR R-15, A/G and A/A mode with:

STT (Single track target)

LOCK-ON

ATTACK

GROUND MAP PENCIL

GROUND MAP SPOILER

COUNTOUR MAP

TERRAIN AVOIDANCE

- Aerodynamic pitch up, inertia coupling and BLC system reproduced;
- Payload drop actually changes airplane weight, balance and drag as well;
- Inertial navigator Litton LN-3 fully implemented;
- Dual timer bombing system;
- Special weapon delivery system;
- Conventional weapon system, rocket launch, AA missiles launch system, it requires vACMI 

- NOTE: vACMI is required, which is free

DDI (Dynamic Drag Index)

SSW F/RF-104G uses the Dynamic Drag Index concept, in other words when you load/drop external loads not only the GW is changed but also the drag coefficient is affected and the model aerodynamics change accordlying.
This is particularly important in the F-104 where external loads affect greatly the dynamic behaviour of the model.
Every specific model have it's own internal layout,with their custom gauges (for example,Dutch and Germany zippers have their own altimeter,ecc)
Also notice that the internal layout will change into sub-versions depending from the ordnance you will carry. 

SOUND SET

A custom soundset has been made from scratch, using live recording to give you a full immersion into the zipper environment.
If you are a zipper fan,you will enjoy to stay outside and 'play' with the throttle,listening it's unique voice.

RELEASE NOTES

- SIM SKUNK WORKS FRF-104G came in two basic versions:
'SOLO' suitable for solo flights with bump and speculars map with all FSX specific texturing features
'UBUNTU' optimized for MP without some texturing effects to enhance the FPS friendship.
Even if SOLO model is FPS friend it should not be used in a MP environmnent for 2 reasons:
1. It can be resource demanding and affect your FPS when more than 4-6 players are present.
2. Weapon loadout can be inconsistent between different player.
UBUNTU model overrides both of above limitations.

USERS BENEFITS
Model came with complete docs including:
- 3 pilot checklists (normal, emergecy,weapon procedures)
- Zipper hints, a doc that help the user to use it effectively

- NASAR R15A simple user guide
- Original 700 page Flight Manual in .pdf format;
- User support forum account;
- All upgrading of the major version 2.X be free of charge.

SYSTEM REQUIREMENTS

CPU: Intel / AMD multi core 4-8 o RAM: 4 Gbytes, suggested 8GB

GPU: Nvidia with at least 2 GByte of RAM, DX10/11 compatible. other GPU as AMD Radheon are known to work correctly but are not supported by SSW.

OS Windows 7 and later, suggested WIN10 version 17003 build 15063.540) or later

Models for FSX require FSX ACC PACK

Models for P3D v3 require P3D v. 3.3.2 and newer

Models for P3D v4 require P3D v. 4.0.0 and newer

All models require at least vACMI installed (vACMI is freely downloadable from SSW site)

We can not guarantee that our models works perfectly on Mac models when run in Windos dual boot even if we have positive experiences on this, in any case will we make our best to support Mac users